495 research outputs found

    LabelHash: A Flexible and Extensible Method for Matching Structural Motifs

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    There is an increasing number of proteins with known structure but unknown function. Determining their function would have a significant impact on understanding diseases and designing new therapeutics. Computational methods can facilitate function determination by identifying proteins that have high structural and chemical similarity. Below, we will briefly describe LabelHash, a new method for partial structure comparison. In partial structure comparison, the goal is to find the best geometric and chemical similarity between a set of 3D points called a _motif_ and a subset of a set of 3D points called the _target_. Both the motif and targets are represented as sets of labeled 3D points. A motif is ideally composed of the functionally most-relevant residues in a binding site. The labels denote the type of residue. Motif points can have multiple labels to denote that substitutions are allowed. Any subset of the target that has labels that are compatible with the motif’s labels is called a _match_. The aim is to find statistically significant matches to a structural motif. Our method preprocesses a background database of targets such as a non-redundant subset of the Protein Data Bank in such a way that we can look up in constant time partial matches to a motif. Using a variant of the previously described match augmentation algorithm (1), we obtain complete matches to our motif. The nonparametric statistical model developed by (2,3) corrects for any bias introduced by our algorithm. This bias is introduced by excluding matches that do not satisfy certain geometric constraints for efficiency reasons

    An Extensible Benchmarking Infrastructure for Motion Planning Algorithms

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    Sampling-based planning algorithms are the most common probabilistically complete algorithms and are widely used on many robot platforms. Within this class of algorithms, many variants have been proposed over the last 20 years, yet there is still no characterization of which algorithms are well-suited for which classes of problems. This has motivated us to develop a benchmarking infrastructure for motion planning algorithms. It consists of three main components. First, we have created an extensive benchmarking software framework that is included with the Open Motion Planning Library (OMPL), a C++ library that contains implementations of many sampling-based algorithms. Second, we have defined extensible formats for storing benchmark results. The formats are fairly straightforward so that other planning libraries could easily produce compatible output. Finally, we have created an interactive, versatile visualization tool for compact presentation of collected benchmark data. The tool and underlying database facilitate the analysis of performance across benchmark problems and planners.Comment: Submitted to IEEE Robotics & Automation Magazine (Special Issue on Replicable and Measurable Robotics Research), 201

    Scalable Interactive Volume Rendering Using Off-the-shelf Components

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    This paper describes an application of a second generation implementation of the Sepia architecture (Sepia-2) to interactive volu-metric visualization of large rectilinear scalar fields. By employingpipelined associative blending operators in a sort-last configuration a demonstration system with 8 rendering computers sustains 24 to 28 frames per second while interactively rendering large data volumes (1024x256x256 voxels, and 512x512x512 voxels). We believe interactive performance at these frame rates and data sizes is unprecedented. We also believe these results can be extended to other types of structured and unstructured grids and a variety of GL rendering techniques including surface rendering and shadow map-ping. We show how to extend our single-stage crossbar demonstration system to multi-stage networks in order to support much larger data sizes and higher image resolutions. This requires solving a dynamic mapping problem for a class of blending operators that includes Porter-Duff compositing operators

    Experience-Based Planning with Sparse Roadmap Spanners

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    We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.Comment: Submitted to ICRA 201

    Modular Self-Reconfigurable Robot Systems

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    The field of modular self-reconfigurable robotic systems addresses the design, fabrication, motion planning, and control of autonomous kinematic machines with variable morphology. Modular self-reconfigurable systems have the promise of making significant technological advances to the field of robotics in general. Their promise of high versatility, high value, and high robustness may lead to a radical change in automation. Currently, a number of researchers have been addressing many of the challenges. While some progress has been made, it is clear that many challenges still exist. By illustrating several of the outstanding issues as grand challenges that have been collaboratively written by a large number of researchers in this field, this article has shown several of the key directions for the future of this growing fiel

    The Zagier polynomials. Part II: Arithmetic properties of coefficients

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    The modified Bernoulli numbers \begin{equation*} B_{n}^{*} = \sum_{r=0}^{n} \binom{n+r}{2r} \frac{B_{r}}{n+r}, \quad n > 0 \end{equation*} introduced by D. Zagier in 1998 were recently extended to the polynomial case by replacing BrB_{r} by the Bernoulli polynomials Br(x)B_{r}(x). Arithmetic properties of the coefficients of these polynomials are established. In particular, the 2-adic valuation of the modified Bernoulli numbers is determined. A variety of analytic, umbral, and asymptotic methods is used to analyze these polynomials

    SUPERBOT: A Deployable, Multi-Functional, and Modular Self-Reconfigurable Robotic System

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    Abstract – Self-reconfigurable robots are modular robots that can autonomously change their shape and size to meet specific operational demands. Recently, there has been a great interest in using self-reconfigurable robots in applications such as reconnaissance, rescue missions, and space applications. Designing and controlling self-reconfigurable robots is a difficult task. Hence, the research has primarily been focused on developing systems that can function in a controlled environment. This paper presents a novel self-reconfigurable robotic system called SuperBot, which addresses the challenges of building and controlling deployable self-reconfigurable robots. Six prototype modules have been built and preliminary experimental results demonstrate that SuperBot is a flexible and powerful system that can be used in challenging realworld applications
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